Three months later, S.T.A.L.K.E.R. 2 is the glorious pain in the ass its makers intended

Three months later, S.T.A.L.K.E.R. 2 is the glorious pain in the ass its makers intended When S.T.A.L.K.E.R. 2: Heart of Chornobyl was released in November, it was clearly not yet the game its developers, GSC Game World, wanted it to be. Sure, this imagining of the Zone was fabulously moody, a desolate and bleak expanse of bog, scrubland, abandoned warehouses, and pallid vistas. For all the ways it was transportive

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